This solo guide focuses on the key aspects of a Rogue build in Baldur’s Gate 3 (BG3), intended to play solo without companions.

This build page has been updated for thePatch 8 versionof Baldur’s Gate 3.

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Best Solo Rogue Build Guide

The Rogue in Baldur’s Gate 3 is a master ofshadows, skill, and surprise attacks, excelling in both combat and non-combat situations. Rogues are your archetype stealth characters that can play as a range damage dealer or melee. Rogues excel in non-combat situations as well providing lockpicking, stealing, and stealth movement. However, this build will be entirely focused on solo play without companions.

As such, we’ve designed thissolo designed for high performancein combat especially if you wish to play onHonour Mode difficulty. This build willutilize multiclassingto gain the most power possible.you may expect a ranged damage-dealing Rogue which emphasises invisibility and stealth for survivability. Let us continue, explaining how to use the Best Baldur’s Gate 3 Solo Rogue Build!

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Patch 8 Changes to the Solo Rogue Build for BG3

The most significant update to the Solo Rogue build in Patch 8 of Baldur’s Gate 3 is the introduction of the Swashbuckling subclass and the Booming Blade cantrip. These additions give the assassin playstyle additional options, where you can choose the more nimble Swashbuckling subclass for more effective mobility in stealth. On the other hand, you could instead use the Arcane Trickster or multiclass in to an Eldritch Knight Fighter to get access to Booming Blade.

However, going with the Booming Blade route will change some of the traditional rogue playstyle, which tends to be more stealth-based. Even with a melee-focused build, you can still be very effective at initiating combat with stealth strikes. But once enemies are engaged, you’ll need to take more of a frontline melee role. This playstyle may not be to everyone’s taste, but it is a possible option we’ll include in an alternative build below.

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Solo Rogue Build Features

The following list presents all the essential solo Rogue Build Mechanics and Features in Baldur’s Gate 3:

How to Play the Rogue Solo in Baldur’s Gate 3

Baldur’s Gate 3 can be played solo by either opting to disregard companions or recruiting them and later dismissing them to your camp. Although playing a Rogue build solo presents a challenging experience, it is possible to complete the entire game solo on Tactician or Honour Mode difficulty.

Below are some general tips on how to play the best Rogue build in BG3 Solo:

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Also Check:-BG3 Interactive Map

Character Creation

Wood Half-Elfis the best solo Rogue race because you gain Stealth proficiency, shield proficiency, and the highest movement speed of any race. The second choice is theGithyankibecause of its Medium armour proficiency, Enhanced Leap, and Misty Step spell. Lastly, theDuergaris a good choice because you get the Enlarge and Invisibility spells.

Here is the bestracechoice for a solo Rogue build in Baldur’s Gate 3:

Best BG3 Solo Rogue Build

The most important aspect of this racial selection is armor and weapon proficiency unlocks early. Since we will multi-class this build, the Rogue will eventually get medium armor and martial weapon proficiency. However, at the start of the game, using one hand and shield with ranged weapons dramatically increases your survivability. This is why we highly recommend the Wood Half-Elf to start.

Ability Score

The Best Ability Score for a solo RogueBuild is 17 Dexterity, 16 Constitution, and 14 Wisdom.  Dexterity increases your range of weapon damage, initiative, and Armour Class (AC). Constitution gives you a higher health pool and concentration spells.

Below is the best ability score for a solo Rogue in Baldur’s Gate 3:

The important part to note is that your 17 Dexterity score can be pushed to 18 in Act 1. You’ll need tocomplete a quest with Auntie Etheland choose a permanent +1 bonus. This is vital to get the most power out of the build. Moreover, you can then access theMirror of Loss in Act 3withShadowheartquest, and possibly get another +2. Thus, you can only use one ability improvement feat to reach 20 Dexterity.

Make sure to check out ourPermanent bonus guideon how you may boost your ability score through quests.

Background & Skills

The bestBackgroundfor a solo Rogue is Urchin because you gain proficiency in Sleight of Hand and Stealth.Backgroundsin Baldur’s Gate 3 are a way to represent your character’s backstory and give them some startingskillsandabilities.

The best skills are also Sleight of Hand and Stealth. However, look to increase Perception and Insight. These skills will help while exploring and finding chests and items in the open world.

Circle of the Land Druid Illithid Powers

Illithid Powersare unlocked later in the game when you learn more about the Mind Flayers and Tadpoles.  You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point.  This is essentially another skill tree advancement with some very strong powers.  If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Circle of the Land Druid Build:

Best Solo Rogue Build – Level Progression in Baldur’s Gate 3

Alternative Solo Rogue Build

For our alternative Solo Rogue build, we’re focusing on a more aggressive, melee-oriented playstyle. While you can still open fights with ranged sneak attacks for a strong burst of damage, the core of this build puts you up close and personal, relying heavily on melee combat once the fight begins.

By multiclassing into just the Fighter class, you’ll gain access to the Eldritch Knight subclass and the Booming Blade cantrip by Level 7. This also unlocks key Fighter features like Action Surge, Extra Attack, and three additional Feats, giving you a powerful mix of offense and versatility.

At level 1, you should follow our Solo Rogue Build character creation steps. Select the correct background,race,skills, andabilityscore focusing on Dexterity and Constitution. You won’t be able to pick yoursubclassuntil level 3, so expect a slow start in terms of performance. For this build, we will focus on the Rogue for 4 levels before switching to the Fighter. The Rogue will unlock an extra bonus action at level 3 and a feat at level 4. Beyond this, the class’s power fades so we will need to pick up 5 levels of Fighter for Extra Attack. Finally, we will transition to Gloom Stalker Ranger for the last 3 levels, using 3 classes to get the most power possible. Here’s what you unlock as a Level 1 Rogue:

Class Feature and Mechanics

The Sneak Attack stands as a fundamental class feature for Rogues in Baldur’s Gate 3, enabling them to inflict additional damage on a target when they enjoy Advantage on the attack roll. The simplest means to gain Advantage involves initiating combat while in stealth or engaging with a target that is already under attack. In this specific build, the strategy involves always stealthing before engaging in combat. Moreover, you can spend a bonus action before ending your turn to go into stealth. You will gain cunning stealth next level and you want to make sure to always use all of your bonus actions per round in combat.

When configuring your Rogue, navigate to the reactions tab and select “ask” in reactions. This action triggers Sneak Attack damage if you haven’t used a regular attack, functioning akin to a Paladin’s Divine Smite by adding extra damage. This method ensures you consistently deal additional damage whenever the opportunity arises. Keep an eye out for the Advantage signal near your mouse when approaching an attack, indicating the ideal moment for Sneak Attack.

Weapon Choices

This Rogue build will use ranged damage which is dependent on your playstyle and starting race. The easiest to use is dualHandcross Bows +1(preferred). The reason this is helpful as a Rogue is you gain an additional bonus action and can make use of the damage using your offhand Handcross bow. Moreover, Rogues have proficiency by default, and out of the gate, these can be strong.

The secondary choice is the Longbow, which you will not have proficiency in unless a Wood Elf (different than a Wood Half-Elf). One popular combination with our builds is theTitanstring BowwithElixir of Hill Giant StrengthandGloves of Archery. This will deal a lot of damage, but won’t make use of your bonus action and will be difficult to obtain early inAct 1.

Lastly, we highly recommend using a Shield with a one-handed weapon if you choose Wood Half-Elf. For solo play, this increases your survivability dramatically, giving you a +2 to AC immediately. Moreover, theGlowing Shieldcan be obtained early in the game and it helps survivability without sacrificing damage.

In summary, we will suggest twoHandcross Bows +1and one hand and shield for this build, but you have the above reference if you wish to change.

Solo Rogue Gameplay & Priorities

Look to acquireElixir of Hill Giant Strength,Potion of Speed, andOil of Accuracyconsumables. These three consumables “stack” allowing for massive damage! We’ve listed weapon and armor priorities, but here are some more.

Your overall priority with the Solo Rogue build is the following:

At Level 2, you will unlock the Cunning Action class feature, more health, and one more level untilsubclasschoice.

This gives you the ability to use Dash, Hide, and Disengage as a bonus action. Bonus actions are the theme of Rogue andThief, giving you much greater utility with them and allowing your action to be used solely for attacking. The best use of the bonus action is setting up your next turn instealth. you’re able to open up then retreat if not already engaged and Hide. If undetected, you will be able to open up with a Sneak Attack doing more damage. Also try to use your bonus action, either from Cunning Action, potion, poison, or anything that aids you incombat.

Combatat this level usually revolves around you closing into range on turn one and opening up. If you’re able to attack with your action, or hide with a bonus action, your next turn will be even better. Look to use Oils and Poisons outside ofcombatthat last until a Long Rest to increase your damage.

At Level 3, you’re able to pick yoursubclassand we recommend theThief. Here’s what you can expect from the ThiefSubclassuntil max Level 12 in Baldur’s Gate 3:

With two bonus actions, you’re able to use one to hide and get Advantage. The second one is usually for dash, potion, poison on the weapon, etc. However, if you have dual handcross bows at this point, each attack will use an action and a bonus action. Moreover, your secondary weapon can use a bonus action to attack for even more damage.

Don’t be afraid to use arrows with elemental properties constantly at this stage of the game. You have nearly zero ways to crowd control enemies outside of arrows and Smokepowered Bombs. Ice Arrows are my favorite early on, which can knock enemies prone. We will list a series of them below, but don’t hold on to 12 Ice Arrows! This build lacks crowd control and using Arrows, including Roaring Thunder for knockback is how you get around it at early levels.

Upon reaching Level 4, a pivotal decision awaits—choosing between a feat and an Ability Improvement.We strongly recommend opting for the Sharpshooter feat over the Ability Improvement.This feat exempts your ranged weapon attacks from penalties related to High Ground Rules. Although there’s a -5 penalty to the Attack Roll for ranged weapon attacks with proficient weapons, they gain an additional 10 damage.

The Sharpshooter feat significantly enhances your damage output and spares you from drawbacks when lacking a height advantage. Admittedly, this might reduce your chance to hit, especially in the early stages of the game with lower ability scores and gear. you may mitigate this by toggling off the penalty via the passives on the toolbar while still benefiting from high-ground rules. Spells like Blessed, Elixir of Heroism, or increasing your Dexterity, and actively seeking theGloves of Dexteritygear set all help mitigate the lower chance to hit.

This build will only get one more feat, which we will use for ability improvement to reach 20 Dexterity.

At level 5, we suggest switching to the Fighter class. To do this, simply click the + sign with two access formulticlass. Select your class then a popup will appear on what you can select. The reason why is, that theRoguediminishes greatly in terms of combat performance. What it’s lacking is Extra Attack, giving you two attacks per action. Combine Extra Attack with two bonus actions you can do some serious damage. Below is what you unlock with one level into Fighter:

The only benefit here is Archery Fighting Style which helps our ranged damage build. Next level we get Action Surge which will help our combat power even more.

At level 6, with two levels of investment into the Fighter, you unlockAction Surge: Immediately gain an extra Action to use this turn. At this level, you should feel pretty powerful being able to get two actions and two bonus actions on turn one. You can combine a potion of speed or Bloodlust Elixir for even more actions and thus even more damage. The only missing ingredient here is Extra Attack which is coming soon.

Ending Act 1 with the Solo Rogue

By the time you get to Level 6 with the Solo Rogue BG3, you should be close to finishing Act 1 content. Be sure to visit vendors again and stock up on camp and alchemy supplies. Moreover, check out thebest Act 1 items. Additionally, you don’t want to miss thepermanent bonusesyou can acquire in Act 1. Lastly,Grymforgehas powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft a couple of items there before transitioning to Act 2, when you won’t be able to return to this map.

At level 7, you unlock theBattle Master Subclasswith the Fighter. This is a big help to overall damage and crowd control. The Battle Master subclass unlocks a new resource called Superiority Dice (4 of them per short rest). you may spend these to augment and enhance certain weapon attacks or add new ones. Below is our suggestion for the Best Baldur’s Gate 3 Solo Rogue Build:

Riposte is helpful playing solo with a Shield and higher AC because enemies will miss you and you can do free damage with a reaction. Precious Attack simply adds a bit of damage and doesn’t require an action or bonus action. Use this when you need to unload turn one or need a few more damage for a kill. Lastly, Trip Attack is a great crowd-control ranged weapon attack. You can use this in conjunction with Ice Arrows to control and knock down enemies to prevent incoming damage back at you.

At level 8, you will unlock another feat. At this point, we suggest a +2 Ability Score into Dexterity. The picture above shows 19 because this character did notcomplete Auntie Ethel’s quest in Act 1. Make sure you do so you can get an extra ability score permanently!

Another suggestion at this level is the Alert feat. This prevents you from being surprised, which can end your campaign outright, especially in Act 2. Take this feat if you plan and are familiar with the Mirror of Loss Act 3 dialogue options. If you are playing on Honour Mode, you won’t be able to load or save scum the DC 25 checks and it’s unlikely you will pass them. Thus, Alert is a defensive feat if you are hyperparamoid with dying, or Dexterity +2 for more damage.

At level 9, with 5 levels of investment into the fighter, you unlockExtra Attack: you may attack twice, instead of once, whenever you take the Attack action on your turn. Now, each action will give you two attacks. If you still use Dual Crossbows, this will sync up well with additional bonus actions. Moreover, if you combine poison and oils on your Handcross bows, expect big damage. One common method is using Oil of Combustion with Fire Arrows. Oil of Combustion doused the target in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6 fire damage in an area around it. This creates massive area-based kills and is perfect for playing solo Rogue.

At level 10, we suggest switching to the Ranger class. To do this, simply click the + sign with two access formulticlass. Select your class then a popup will appear on what you can select. The reason we want to use the Ranger is spell casting in conjunction with Hunter’s Mark and other useful spells. Moreover, the Gloom Stalker subclass gives us a massive benefit on turn one, which is helpful when playing solo. Below are our suggestions at this level:

The Bounty Hunter selection helps when using Ensnaring Strike on a target, while Poison resistance is a nice benefit passively. Fire and Cold resistance are easy to obtain thus Poison is a strong choice here.

At level 11, the Solo Rogue build you will unlock a Fighting style, twospells, andspellcasting. Below are our recommended selections:

Now your Rogue will have access to powerful spells and even more AC while wearing armour.

Hunter’s Mark, a powerful ability, consumes a bonus action to mark a target, increasing the damage you deal to them. The great thing about this ability is that you can reapply it to a new target without spending another spell slot after the first target dies. This makes Hunter’s Mark a valuable tool for conserving resources and maximizing damage output. Typically,Hunter’s Mark is used as a bonus action on the first turn of combat.

Ensnaring Strike, another useful spell, can be used to immobilize a single target. This can be a strategic advantage, but it’s important to use it sparingly due to its resource cost and the risk of concentration being broken. Reserve Ensnaring Strike for situations where preventing an enemy from reaching you or an ally is crucial.

At level 3, the Best Solo Rogue build unlocks a subclass selection and Gloom Stalker is the best choice. Below are the skills and tools you unlock at this level and how to use them:

Gloom Stalker Playstyle

Dread Ambusher grants a free attack on turn one. Locate the icon on the far right of your toolbar, which appears without consuming an action or a bonus action. This feature pairs exceptionally well with Hunter’s Mark on the first turn. Additionally, Dread Ambusher allows you to hide as a bonus action, providing various options for bonus action utility. Umbral Shroud serves as a getaway tool, although Invisibility potions are often preferred for their reliability.

With these utility options, emphasis should be placed on your first turn. The goal is to eliminate, stun, crowd control, or immobilize the most damage-producing target.Consider combining Dread Ambusher with Superiority Dicefor extra damage. As always, you should be initiating combat from stealth when possible. If you feel overwhelmed on turn one, use an invisibility potion and flee.

Continue below for gear recommendations using the best Baldur’s Gate 3 Solo Rogue Build.

Best Gear for Baldur’s Gate 3 Solo Rogue Build

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items,potions,armour,weapons, scrolls, and much more. There are three Acts in BG3, and Best Baldur’s Gate 3 solo Rogue Build Guide includes suggested sets and alternatives for Act 1 and Act 3.

Beginner: Starting the Game

Here’s the best beginner gear, items, and equipment for the best Rogue Build in Baldur’s Gate 3:

Longbow Setup

Advanced: Endgame

Here’s the best endgame Act 3 gear, items, and equipment for solo Rogue Build in Baldur’s Gate 3:

Best Consumables, Potions, Ammunition, and Items

Consumablesare items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types ofconsumablesinclude potions, scrolls, food, drinks, and arrows.

The following list represents the best individual useconsumableitems that will aid in our Best Baldur’s Gate 3 Solo Rogue Build:

Ammunition

The best Ammunition for the Solo Rogue Build is listed below:

Permanent Bonuses

Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.

Solo Rogue Build Changes in Patch 7 for BG3

The release of Patch 7 for BG3 brought with it no significant combat, gameplay, or build-related change for the Solo Rogue Build. The main focus of this update was the final narrative additions, mostly centered around evil endings, along with official modding tools and adjustments to honor mode.

Furthermore, the game now features amodding toolkitand anin-game mod manager, allowing players to create and install mods directly within the game. Consequently, this update is intended to hand over creative control to the community. It enables players to produce unique content and continue the story in new ways.

Best Baldur’s Gate 3 Solo Rogue Build Summary

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