Keen Games has released patch #4 for the Enshrouded game, with huge updates and changes: New Area, Weapon Type, Items, and More!
The second major patch for the Enshrouded game, Patch #4 – V 0.7.2.0 of the game, is still in early access. This post summarizes the top 10 most important changes and lists detailed Enshrouded Patch #4 notes.

The key takeaway from this patch is that outside of new content, the mage/mana-based classes were significantly nerfed. Many skills were changed, adjusted, or even added. Also, with the introduction of dual-wield, patch #4 placed the Ranger and stamina-based characters in a more favored position among the playstyles.
Enshrouded Patch #4 Top 10 Highlights:
Enshrouded Patch #4 V 0.7.0.2 – Complete Patch Notes
Below, you may read the complete patch notes for Enshroued Patch #4 fromSteam&Official Video:
Combat Gameplay
Our focus in improving the combat in update 2 has been to evaluate Enshrouded’s class balancing. The team’s goal is to ensure that combat feels effective and fun for all classes on the battlefield, especially when playing together in a group. Our goal is for every role to feel equally important in its own way; however, we also believe that various combat situations should pose different challenges for each unique play style. We aim to encourage player experimentation and creativity
Mage Class
We’ve seen quite a few instances of mages having unintentionally strong defensive options. So to keep the class more in line with other builds, we’ve had to rein in some of that power with a few changes and ability reworks. Please don’t shoot any fireballs at us…
Warrior gameplay
While we feel that the warrior has good damage and survivability, especially in the early game, we feel that it becomes harder to compete with the damage output of the ranged and magical classes in later stages of the game, especially while having to close the distance on the battlefield. We’ve worked on making the special attacks more exciting and reliable, alongside some fixes.
Some of our plans to better support warriors will come in a future update, as we need more time to work on them a bit longer and do extensive testing.
Ranger gameplay
While the ranger has the huge advantage of applying damage from a safe distance, we feel that especially against larger groups of enemies, the limited options for areas of effects were too punishing.
Another obvious topic for rangers is the situation when the combat shifts into the melee range. We wanted to provide another option for rangers in close-quarter combat. For that, we introduced the dexterity-based weapon type daggers. In Enshrouded, the role of the dagger is complementary to the ranged gameplay and they are not meant as a 1:1 alternative in power to the sword in the hands of a skilled warrior. Together with the weapons themselves, we introduced new skills in the ranger skill tree to support the dagger gameplay.

Player Progression / Equipment
Building / Farming
Game world and enemies
User Interface and Text
Miscellaneous
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