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The popularity surrounding Rockstar’s first officialGTA 6reveal has raised the bar for everything fans want to know about the game going forward. From settings and characters to release dates and platforms; the eagerness is uncanny. This is where, a particular YouTuber takes the spotlight, creating content that’s slightly different from the rest.

Mike York, a charismatic YouTuber who used to work with Rockstar Games, has been sharing his thoughts about the trailer and how things work at Rockstar. In a recent video, she shared his opinions around the fact that Rockstar prioritized launching on consoles first, and not PC.
Prioritising GTA 6’s sales on console.
Before we dive into the details, it’s important to note that Rockstar has yet again made it official;GTA 6will first arrive on thePlayStation 5andXbox Series S/X. This isn’t surprising to fans, as previous entries in theGrand Theft Autoseries as well as other titles have launched on console first. As annoying and disheartening as it may be, Rockstar has plenty of reasons to do so, according to Mike.
The former animator at Rockstar had one simple thing to admit about the company. The devs like to optimize the game for console first because that’s the way they’ve been doing it for years, and it helps them bring out the game’s potential the most. Simply put:

They wanna prioritize what sells.
And, it’s pretty evident it works. Take for exampleGTA 5’ssales; it made over $800 million in the first 24 hours. This was during the PS3 era, and Mike explains how the team made sure that the game was running its best, making maximum use of the console’s capabilities at the time. A similar logic for Xbox 360 at the time.
This brings us to modern consoles, where PS5 and Xbox Series X will attempt to do justice to the game’s detailed world as best as they can. This also includes the little beast Xbox Series S, which will attempt to optimize and run the game without any issues.

Not only does this ensure universally acclaimed quality on consoles, but it makes things for Rockstar a bit simple when polishing the game for a worldwide audience of gamers.
Preventing a bad PC experience.
Now, let’s talk about PC, and why it’ll take a while until we see the nextGTAover there. There are two major parts to this. Firstly, optimizing the game for PC indirectly means making the game run on a system that is different for almost every gamer. Think of all the different GPUs and other configurations that make a PC unique to the player’s needs.
Imagine how much time and resources this might take. According to Mike’s experience, Rockstar Games simply didn’t have enough manpower and resources to make a PC launch happen sooner forGTA 5. While we’re not sure if that’s the case with the nextGTA, it’s likely true that the game needs even more time and resources.

Secondly, a fact many don’t think about is the game’s authenticity. Launching the game on PC on day 1 also means inviting modders, hackers, and pirates to get a hold of the game, changing how gamers experience Rockstar’s passion project. According to Mike:
If they release their game on PC the same day as the console they run the risk of hackers and modders changing the core gaming experience they want to deliver to the players.

Rockstar’s attention to detail is almost a part of their brand and philosophy with the kind of games they make, so it’s not out of the blue to consider this one as a possible reason. Furthermore, Mike York’s words hold importance considering his experience working with Rockstar Games for 5 years, on titles likeGrand Theft Auto 5andRed Dead Redemption 2.
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Tanay Sharma
Articles Published :636
Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.