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Gungrave: GOREhas been a long time coming for long-time fans of the franchise like myself. It has been twenty years since the last entry in the series dropped for PS2 and following years of delays,Gungrave: GOREis finally here in all of its over-the-top, deadly, gothic glory. The question that everyone is asking is; was this thing worth the wait?

The character of Grave is supposed to be dead, so perhaps the stiff gameplay is down to rigor mortis.

In order to adequately answer that question, you must first ask yourself another question; what are you looking for inGungrave: GORE? If your answer is; a silly, tanky, pretty, gory, stiff, gothic power fantasy, then you will likely feel as if it was worth the wait. However, if you were expected something with a bit more flow, then you may be left somewhat disappointed.

Gungrave: GOREreleases on November 22nd, 2022, on PC, Playstation and Xbox consoles.

Open areas like this are where Gungrave: GORE really shines, both gameplay-wise and graphically.

Recently, I was lucky enough to review a game calledEvil West. LikeGungrave: GORE, Evil Westcontained many old school features and sensibilities, calling to mind a bygone era of console gaming. Also likeGungrave: GORE, Evil Westwas a video game not afraid to be a big, dumb video game. Neither title pretends to be anything other than what it is and, if anything, these games are proud of their heritage and that is a refreshing thing to see.

Also read:Evil WestReview – Style AND Substance (PS5)

7 Out of 10

With that being said, there is one huge difference between the two games.Evil Westcarries old school sensibilities, but due to its smooth control scheme and gameplay systems, it still manages to feel like a modern game. Whereas,Gungrave: GOREis a game with antiquated sensibilities which also plays like a game from twenty years ago.

Again, this is not necessarily an indictment of the gameplay inGungrave: GORE. If what you are looking for is a direct continuation of the first twoGungravetitles on PS2, then this is it; warts and all. However, if you feel that given the fact thatGungrave: GOREis being released two decades ahead of the most recentGungravesequel, it therefore should have moved with the times, then you are going to be sorely disappointed.

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The stubbornness to update the gameplay inGungrave: GOREis just one of many aspects of the game which make it clear that this was always a project made for pre-established fans of the franchise. This is also why I am somewhat struggling to remain completely unbiased in my critique of this thing; because I am a fan of those old games.

Also read:The Dark Pictures Anthology: The Devil in MeReview (PS5)

One thing I can objectively comment on though, is the fact that the visual style ofGungrave: GOREis awesome.Gungrave: GORElooks like a retro game in terms of its art direction and style, however the power of the current generation has been utilised to adorn the environments and character models with high resolution textures and advanced lighting systems, making the whole thing look glorious.

The graphical detail isn’t always there across the board inGungrave; GORE, but it is able to pull off a unique visual style which many other 2022 titles could not pull off. There is a definite beauty to found in the carnage of some ofGungrave: GORE’smost chaotic moments. These moments are undoubtedly the biggest improvement over the oldGungravegames.

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Gungrave: GOREis going to be a divisive title for many gamers. If you are craving that nostalgic arcade feeling, (complete with stiff tank controls,) then this will be right up your street. If not though, thenGungrave: GOREshould likely be avoided, and is likely only worth checking out if you already own GamePass, as this title is dropping on the service on day one.

Gungrave: GORE was reviewed on PS5 with a code provided by PLAION.

Daniel Boyd

Former Head of Gaming and Tech

Articles Published :169

Dan is one of FandomWire’s Former Gaming Content Leads and Editors. He is a 28-year-old writer from Glasgow. He graduated from university with an honours degree in 3D Animation, before pivoting to pursue his love for critical writing. He has also written freelance pieces for other sites such as Game Rant, WhatCulture Gaming, KeenGamer.com and The Big Glasgow Comic Page. He loves movies, video games and comic books.

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